pub fn backdrop_name() -> Operator
pub fn backdrop_number() -> Operator
pub fn change_effect(
cblocks: List(BlockType),
effect: Effect,
difference: Operator,
) -> List(BlockType)
pub fn change_size(
cblocks: List(BlockType),
size: Operator,
) -> List(BlockType)
pub fn clear_effects(cblocks: List(BlockType)) -> List(BlockType)
pub fn costume_name() -> Operator
pub fn costume_number() -> Operator
pub fn extreme_layer(
cblocks: List(BlockType),
position: FrontBack,
) -> List(BlockType)
pub fn hide(cblocks: List(BlockType)) -> List(BlockType)
pub fn next_backdrop(cblocks: List(BlockType)) -> List(BlockType)
pub fn next_costume(cblocks: List(BlockType)) -> List(BlockType)
pub fn say(
cblocks: List(BlockType),
content: Operator,
) -> List(BlockType)
pub fn say_timed(
cblocks: List(BlockType),
content: Operator,
time: Operator,
) -> List(BlockType)
pub fn set_effect(
cblocks: List(BlockType),
effect: Effect,
value: Operator,
) -> List(BlockType)
pub fn set_layer(
cblocks: List(BlockType),
layer: Operator,
position: FrontBack,
) -> List(BlockType)
pub fn set_size(
cblocks: List(BlockType),
size: Operator,
) -> List(BlockType)
pub fn show(cblocks: List(BlockType)) -> List(BlockType)
pub fn size() -> Operator
pub fn switch_backdrop(
cblocks: List(BlockType),
costume: Operator,
) -> List(BlockType)
pub fn switch_costume(
cblocks: List(BlockType),
costume: Operator,
) -> List(BlockType)
pub fn think(
cblocks: List(BlockType),
content: Operator,
) -> List(BlockType)
pub fn think_timed(
cblocks: List(BlockType),
content: Operator,
time: Operator,
) -> List(BlockType)